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Re: BladeofEvilsBane Concepts
Reply by
deadlyunknown
·
Sep 2013
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Dota 2
What program/s did you use for concepting? I'm pretty new here at polycount.
Re: Minotaur_Wip
Reply by
fabio brasilien
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Nov 2010
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3D Art Showcase & Critiques
Looks awesome so far! His belt kinds of remind me the polycount logo... :poly124:
3 results
Re: We just announced the Valve prizes
Reply by
EmAr
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Apr 2013
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General Discussion
This is such a great idea! Also, congrats on arranging the grand prize. Really awesome of both polycount and Valve :)
Re: UDK August 2011
Reply by
EmAr
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Aug 2011
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General Discussion
http://www.polycount.com/forum/showthread.php?t=49362 JordanW and many more polycounters work at Epic.
Re: White papers and other tech art resources (wiki)
Reply by
littleclaude
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Jun 2015
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General Discussion
Hope this helps, Polycount Games Research Group. http://www.polycount.com/forum/showthread.php?t=136458
Re: [Finished] Horizon Zero Dawn - Behemoth machine
Reply by
Yura_Vorobiev
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Jan 2019
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3D Art Showcase & Critiques
Baked low poly + AO and Curvature Polycount: 197 642 tris Next stage is texturing
2 results
Re: I gotta job, oh boy!
Reply by
bounchfx
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Apr 2011
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General Discussion
Woo! congrats dude. Look at all you polycounters gettin' the jobs. LOOK AT EM! :D
Re: 3DS Max 2013 Announced
Reply by
Silver
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Mar 2012
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News
Other programs, other than 3dMax does not exist? All uses polycount use 3dMax?
Re: Weekly Recap
Reply by
Zpanzer
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Feb 2012
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Big News
Thanks for the plug! Killer art just seems like an everyday thing here on Polycount :P
2 results
Re: How to get non fuzzy reflections in Substance Painter?
Reply by
musashidan
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Mar 2019
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Adobe Substance
Polycount stickies should always be one of your 1st port of calls for anything normal map.
2 results
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