If you're talking about Maya and Max specifically, both have been used very extensively in games over the last 15+ years. So, I think people should avoid getting too hung up on which package is the most popular and widely used in games. Unless anyone has a complete picture of the industry, it's hard to make such a sweeping…
I think you are looking for an automatic LOD generator. Multi-res in 3dmax , Decimate in Blender, Maya has something too. As well as a few game engines themselves. But Imo neither of them work perfectly right to have a perfect polyflow and no shading artifacts. Thus manual retopology tools are so common. Those tools works…
Wow, thanks for all the feedback guys. @CrackRockSteady & Samfisher84: Yes, I have some with me to show today. @sltrOlsson: I have tweaked lightmass and SSAO some, but not to a major extent. Should I try to squeeze more contrast out of it? @ParoXum: I agree the road can be darker and it's not helping that the sidewalk is…
thanks for the reply guys, much appreciated. SyncviewS, i have to run dx11 for our gametools/shaders. i switched my card out with an ATI and im in working order so im getting some work done. when the day ends ill force the problem prefs file and see if it still happens on the ATI. saf Maya 2015 sp6. extension 1, all…
Man, this is a great discussion. I'm really surprised my Blogspot comment is getting that much attention, and I think it's awesome that all these other websites (including CGHub and Weebly) as portfolio alternatives are coming up! I'm also learning more about the free vs premium constraints of some of my other…
I guess. I've played MGS since playstation one, and I have a hard time reconciling a game that prominently features gratuitous violence including the live chest surgery of a little girl and the extensive torture of a half naked woman, with silly and bizarre humor. With a serious tone like that, it's jarring how often I'm…
I mean there is no need of going with just maya for modellers and animators setup. Studio can decide to go with modo and maya combination instead. So every modeller will be using modo and maya for animators only. This way it is a lot cheaper especially if your studio doesnt have equal amount of animators and modellers.…
I'm kind of in the same boat, but I'm lucky enough to have found a way. Having taken a Game Development course and luckily enough taking generic computer courses, I got a student position for the local government in IT Setup services (I know... original), once in I applied for any relatable jobs a moved up the ladder. Now…
Hiva, I just want to say thanks for giving an in depth overview of your process, I found it really helpful. I see what the others are saying and I am inclined to agree, I don't think it quite holds up to the standard of the top games out there. I think the uniform grunge issue is a good observation, and maybe the…
Just want to add, what with all this talk of architecture and arch Viz, that I work at an architecture firm, and it wouldn't be appreciated if someone dropped by unannounced to hand in a resume. We're typically VERY busy. It would really be a wasted trip, because there is no way we'd have time to talk with you. I mailed…