Yeah, well our programmer said he didn't have time to build a game engine, so we'll go with somehing that's already up and running and just add scripts and modify what's already there to our liking. -Phil-
also since it's one md5mesh instead of 3 friggin md3s with vertex animation i may be able to crank out more models for it (also even better because Blender has a good md5 import/export script)
When we wanted to texture a track in a futuristic racer, we got some scripts written that converts and unwraps bevelled curves, so you don't have to convert the mesh before exporting and you have good unwrapping.
Poor terminology on my part. Cut scenes should read 'scripted events'. Either way, clearly the scene with the Gman and Alyx is some kind of non or partially interactive storytelling sequence, meant to be viewed more than 'played'.
That is something I'm working on. I used the PS script from Simple Viewer. It turns the whole page into a swf and I haven't gotten the nav inserted yet as I can't figure out how to modify the generated gallery.
hey nice, you might also want to consider creating a relax function btw: until now, i've been using the older version of your script with max 7.1, so i guess this will work just as well.
Blender has built-in exporters for Collada (DAE) and .3DS files. You hardly need a tutorial for exporting those for Papervision. Just go to the scripts window in Blender and use the existing exporters for those formats. Pretty self-explanatory.
1. You might be able to do it with some kind of greasemonkey script, but it's something that's specified in the page's CSS file, so unless the site has it turned off, you're out of luck. 2. Shift+LMB or Right click?
Seriously, this place is my access to great artists and feedback, for scripts and discovering new tricks. I'd agree with this place being better than college was for me. Also seriously, some of the best 3d jokes I've ever seen.
The mirror tool blows, its always been finnicky. I have a few friends that rig in maya and they either use, or wrote there own custom scripts to mirror weights. Not really sure if that tool had ever worked to be honest!