1st rule in this industry is to NOT save money on a hardware. Current cell phones are 5x (?) stronger than your workstations. LOL! i7 gtx 700+ 16gm of ram ssd for windows 20'+ screen, h-ips is a must.
I somewhat agree with you gir. I think 1600p and Ultra wide are good options, but really, 4k monitors are only great for working with 4k movies and working on high resolution pictures/photoshop projects. They aren't great for games or most productivity related work. I'd rather see better panels and display times at the…
@Bugpfeife thanks dude :) That image you linked was a Iray render through Painter so it looks particularly crisp and clean since its pulling information straight from the layers, and from what I can tell, there is definitely a small drop in texture quality after exporting, as I've found viewing my model in marmoset,…
can you specific please the term "take down SS symbols"? , you can't have a Tank from armored divisions without the proper insignias and divisional markings, why I'm saying this? because a fellow skinmaker saw his work banned for using helmet crests in his vehicle, so please be advice , the way that historical painted…
Started work on the vehicle selection screen today. Nothing fancy just a cool retro car sitting on a platform. Here is a link to view this scene in wonderful 3d: http://dl.dropbox.com/u/16956434/TrafficSmash/WebPlayer.html
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
You're sort of there. Make a box, rotate 45 degrees. Grab the edges on the far left and right, and scale them outwards. Then planar map them (UV - planar map, or el cheapo make sure you're looking through the right ortho camera and UV - based on camera). Go into photoshop, make a chain link looking thing at a low…
Hi! sorry for the delay i have done some advances in this guy, right now is using two 2k textures one for the cloth and one for the body, the polycount is around 16k, i have to clean the ao a bit but is almost ready to put color on it. @DashXero: Thanks man, i think the best if you get bored with something is to jump to…
Looks great man. How do you blend spotlight projections so well? I usually get some pretty copy/pastey looking results. For the fibermesh check out this posts on zbrushcentral. http://www.zbrushcentral.com/showthread.php?165716&p=925769