To be real about all of this. I would much rather see Valve go the direction Crytek has been going with their engine tech. "Real-Time". The idea of exporting any asset from you're primary application and having the need to write a .qc script file to compile that model and texture is really rediculous. I use Source at my…
i disagree; while in general it's an important principle to consider, i think the more-is-more look is dead nuts on for what the MechWarrior mechs are all about. maybe some -slight- detail pruning is in order, but nothing that drastic. Vig, you make some very good points about considering the practical value of the…
Agreed, it's not a "haha your class is no longer a threat" but a "hey dumbass you're under attack, first and last warning". [quote=TF2 Blog] Our starting theory was that, for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different. We found two factors…
For straight 1st person on the ground, moving forward and back is generally okay, as is moving in the direction you’re looking. The real killer is yaw - ie, turning with the stick as you would in a 1st person shooter. It always feels unnatural and weird, and that way sickness lies. A while back i did some tests with the…
also still working on the .txt way of working and i think I almost got it Changed my code a bit, now I get this error: --Runtime error: FileStream cannot create: E:\Max\3ds Max 2016\\ExportPath.txt global MyPath = "no path" maxRootDir = getdir #maxroot -- get max root file path global TextFileName = (maxRootDir…
BTW, for anyone who's interested in this, I figured it out! In UDK there is support for Scripted Textures (textures created at runtime by UnrealScript (documentation HERE) So basically, I run the UScript in the volume to populate the SVO, pass the array to the cone-tracer via DLLBind and receive a bitstream array in return…
@Tectonic Those samples are great, I'm a huge fan of creature box. I'm going to work on a few concepts for the feet this weekend and hopefully find something that works. @root Thanks so much! I'm really pleased with how rapidly I'm becoming more comfortable with sculpting. I did consider a tail for a while, but for a few…
Hey, i think your strongest piece is the chinese bronze lamp, followed by the spanish villa and coke automat. The coke machine could be optimzed, hard to tell by the wireframe but there seem to be some small parts on the legs that have quite the amount of edgeloops for their size. Why put the robo man in front of pictures?…
I agree with you Earth Quake. Whenever I work on something I prefer target res as well. Anyway I think that people (and myself included) use x2 or x4 instead of x4 and x16, because most of the time we say a 1024, 2048 or 512 texture. Therefore people only take that number in account and multiply only that. So a 1024(*1024)…
<--37 been working at a game company for 2 years before I left a couple months ago. Although, it's definitely a 'young man's' game. To find jobs, you'll hop around the country per project. Lots of people find jobs for years and years at a time but many do not and will move to where the job takes them, if you are married or…