Or you can select by polygons limited by angle. If you keep the angle something around 15-30 degrees, your selection will not bleed over the collar, and will just select the inner surfaces. another way is to apply a autosmoothing group to the whole mesh, and then just select by the 1 smoothing group that makes up the…
you assume correct @zachagreg , and to keep things light I am just blending a flat color and a sometimes a flat normal, no other "material". here is the wire frame and the height texture for the yellow guy on some cases where I want more detail on a specific area I add extra cuts there to hold the vertex color better, it…
Hi pixelherder, I really like your courier. I'm currently working on 1 and met some problem.=( May i ask you a question regrading the attachment point needed for the courier. What is attachment point ? Hope you could show me some reference show you solve the attachment point problem. God bless you =D Ruifeng
Looking good, my only crit at the moment is maybe brighten up those renders a bit? The model is kind of blending into the background a bit. I can make out the details, but it might help your presentation pop a bit more if you have a very clear value difference between the asset and the background. Nice looking nade…
The extra tooth jumps out quite a bit in the promo image but in the finished set, it blends so well into the face that I though it was part of the default model at first :D Really cool set, great execution, but as some people on reddit said, it's lacking a bit of color/material separation which makes it hard to tell the…
I do love me some maschinen krieger! One thing that is missing a bit to me is that midsized-detail that really sells maschinen krieger designs for me, I think it would be good if you accentuated those details a bit more so they dont blend in so much (since I assume its too late to add new ones)
Kind of, yes but free edit: the genetica video is kinda strange thou the idea of this program is to create and modify tilable textures without fucking up the tilability(like photoshop did atleast in v7). as i found the need of a reference modifikator to blend in some previous image, i thougt making it node based would be…
That's my example too! The backlight works from all angles. It is blending two materials... one is lit same direction as light and shows a regular leaf texture, the other material is lit the inverse direction (inverted normal map) and shows an under-leaf texture. However, my original problem has to do with self-shadowing.…
Can't have a look right now but it seems that he just used in Kismet some Toggle Screen Black out with firstly the environement on target which fade to black and then when this Toggle Screen Blackout become visible again the grids became black and again and again EDIT : Sorry didn't see this was about the alpha blending, I…
Hey there Alice, lovely work you've got there. The thing that bothers me the most is the uniqueness of most of the textures. Tiling and in shader blending is pretty much the standard these days. Show people that you can texture rather then sculpt and you'll get all kinds of great jobs. :) But at a quick glance, on the…