try to think of it this way- your UVs should go in a 0-1 range in U and V regardless of texture size. (unless tiling, but go with me for a minute) 3dsmax has a checkbox in the uvunwrap options to use custom bitmap size which you can use to make sure the UV background is drawn at the correct aspect. switching this on and…
That is pretty cool. It's a nice little trick that could be used in a lot of ways, even on individual meshes outside of an editor. Or added to entire scenes inside of whatever 3D app. The vertex paint modifier in 3dsmax can be applied to a bunch of objects allowing you to paint across a bunch of separate objects at the…
Also, I feel the need to point out that it a lot easier to get into world building from the outset than it is to get into character building - look at the tools. How many games ship with editors? 3dsmax costs £3000 or whatever, and Unreal Tournament costs £30 and you get the editor for free. You can build and texture a…
[ QUOTE ] why is it that any obj it exports cant be above roughly 10,000 polys or it will crash 3dsmax durring import? [/ QUOTE ] You don't think that perhaps its fair to say that thats a Max issue, or something else specific to your personal setup, and not a Zbrush one? I get extremely dense meshes out of Zbrush2 no…
Are you sure it is crashing in this script? Have you restarted Max? I have seen some very wrong behaviour where Max will say the problem is in a certain script where it should be in another- if nothing in my code changed, but you got rid of a bunch of other scripts, I don't think the problem is with my code... you may go…
If you're not using the university PC's, go download UV Help (free plugin) from http://www.microcan.nl ... it basically does the exact same thing (undistorting uv sections), but is a hundred times faster to set up and runs from the Edit UV's window. Actually, I might talk to Brian about getting some handy free plugins like…
Looks great, I'm glad to see this added to Maya, hopefully it will become standard. =) Perhaps add a few simple screenshots to help explain what it is/does quickly (I'm thinking of the polyboost website). Not everyone has the time to watch the video, its a little long and more of an in depth how to rather then a quick…
I really don't argee with the general observation, but there are certainly a few that fit your description. But I guess this is simply due to the fact, that there are more 'fanboys' that are younger/teenagers (you grow out of ), who simply don't have the money to buy a different programm. And are usually not experienced…
You're also going to want to include some particles. You can render these fairly easily in 3DSMax. Just have one version of the metal plate where you can hide everything except a particle emitter. Then just keyframe the emitter to move along the letters. Hide the plate and render the emitter animation as an animation with…
The zig zag cliffs looked very 3dsmax R2 to me when he was going through. They look great before and after. And what would cliffs be doing in Tron anywho? When he says "its just a game" I felt cheese. There was something off with the animation, just looked oddly keyed. What is with the size of Jeff Bridges face/head in the…