Most video players can't play an AVI with an MPEG codec. Your best bet is to render from Max as sequential bitmaps, then compile/compress those into a video using another program. Rendering straight into a video file has two disadvantages. 1) If the render fails for whatever reason, it won't finish compiling the video file…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
To be honest mate, best thing to do is aim a bit above what you think is right, if it doesn't work, optimise till it does. I know it seems more of a ball ache but it means that you can really push what's on screen then and if the coders find a means of pushing more geometry/higher res textures, you've got the assets there…
Sad day. I really don't understand it. That site has a lot of value. Between the code and scripts built to make it work and the content of everyone that contributed, we're talking a lot of money. Their mobile apps by themselves are worth quite a bit. I'd love to have the source code for them. You'd think they'd sell it to…
The PS3 is a supercomputer. It has a complicated architecture that requires specifically programmed code, it is highly distributed so non-parallelizable code will suck ass, it's designed for stream processing with little or no branching which makes it best fit for computations that run for hours/days/months without user…
[ QUOTE ] So, i have a question now, too. Suppose I want to do game ART. What sort of classes would I go to? General art classes, or are there specific classes that cover GAME related art? I like doing coding as well, but plan to focus on the art aspect and do coding as a side "hobby" (So to speak) [/ QUOTE ] you go to the…
Hi Everyone, Cool new texture images are ready on these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ROCK/STONE - Fantasy https://soundimage.org/txr-rock-stone-fantasy/ BIG NEWS!!! LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game…
@CheeseOnToast: I'll give that a go as soon as I get home again. @jfeez: I looked at that before but the download link is 404 and if I copy the code it gives me error messages. I don't know coding so I cant fix it either unfortunately. @Mark Dygert: I've used max quite a bit and I have it installed so I might be able to…
This is really really cool! I had an idea for a effect in my game and I think with your realtime intersection boolean I could be able to make my idea real! but it seems your asset is no longer on the Asset Store... I am just a coding beginner but I want to ask you how did you code this? I see it creates a new object at a…
I seriously hope that was sarcasm because that is the biggest load of bullshit I have heard in a long time. Look a bioshock it runs on the unreal engine and is certainly not a twitch shooter. Also when you license (depending on the company) you can have access to all othe source code of the engine which means you can…