Rough sketch. possibly final one, maybe I will change his pose a bit to make his weapon more visible. Im planning to make a darker mood. Still not sure if I choose this one.
Im hoping that the gun pick up animations only happen the first time you find that weapon. don't need to see that long ass (albeit cool) animation each time. But holy hell. EXCITED FOR THIS!
It looks like a He-Man action figure sans weapons & armor. Many of the forms seem a bit soft & underdetailed. I'd say Zbrush him up a bit. Add some irregularity & surface detail.
Do you have a modeling program yet? What do you want to model, environments, characters, weapons? We are all here to give you advice, but we need more information from you :)
You've heard this before: what about bringing in the wood grain from the concept to the texture. Also, the end of the barrel metal looks different than the rest of the weapon, a bit bright, and lacking the edge detail of the rest.
Akira Kurosawa props - YES, Yojimbo, Kagemusha, etc. Lots of wanted props in the thread, Ripley's trainers looks sweet. Bruce Lee's weapons of choice. [ame] http://www.youtube.com/watch?v=bRyDcB7qQFo[/ame]
An American doesn't need ID except when driving a car or concealing a weapon. We've never had a requirement to carry ID in this country. Americans can go anywhere in public without any sort of papers.
re-read my post bro, you missed a lot of stuff make sure you view a LOT of references. every angle, not just the side. with weapons we have this luxury so make the best of it
that's much better, though the black headers are near invisible and not clashing enough with the background though a neat idea, is to have a row of game icons at the top leading to appropriate player and weapon model lists for those games
Looks pretty cool at the moment. I love the Sepultura soundtrack. "Dead Embryonic Cells" is one of my favorites. Thought I saw a few new weapons, so I'm interested to see what they added.