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Re: Mudbox black spots ?
Reply by
repete
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Dec 2013
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Technical Talk
Sorted it out with a reinstall, spots are still visible in the view port but are not visible on the extracted displacement map !!! :poly121:
2 results
Re: Drachis' Workshop Thread
Reply by
MagnoHusein
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Feb 2014
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Dota 2
Well make a front and back view (basically a model sheet) it's better for understanding all components of the set.
2 results
Re: How to resize uvmapping?
Reply by
Eric Chadwick
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Jan 2016
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Technical Talk
http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-78327298-4741-470C-848D-4C3618B18FCA
Re: FistOfVegetables' lowpoly WIP thread
Reply by
Weirdboy
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Oct 2011
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3D Art Showcase & Critiques
The webbing part looks pretty good from these angles. Can I see a close up view?
3 results
Re: Human skull sculpt. Needed feedback
Reply by
zzMedVeDzz
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Oct 2018
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3D Art Showcase & Critiques
Thank you. I have my doubts about top view, is over all shape correct?
Re: Technical Forums section added
Reply by
kio
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Oct 2016
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General Discussion
on a sidenote, for viewing pc on mobile the thread/forums buttons are a tad too tight now - at least for me :)
3 results
Re: 7-way ARTMAGEDDON | Funky, LRoy, Weisheng, MrSkullface, DylanBrady, Papagersi, tdChiu
Reply by
Dylan Brady
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Jun 2014
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3D Art Showcase & Critiques
looking sick funky! I really love the side view of the face. cant wait to see more
Re: display lightmaps in max?
Reply by
dolemite
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Mar 2011
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Technical Talk
pern, is there a way to view the map and the diffuse at the same time? WIth the two different UVW channels? thanks :D
Re: THRONE ROOM <Throne of the elements> SOY13
Reply by
Soy13
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Feb 2015
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Contests & Challenges Archives
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Allegorithmic's 'the THRONE ROOM'
Going farter with the idea, in Max and the engine to check spaces and volumes from differents points of view. Peace.
Re: M16A4
Reply by
C86G
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May 2013
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3D Art Showcase & Critiques
Nah, I´ve seen worse AKs... The iron sight/fps view looks really nice!
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