It needs proper light sources, which will help apply contrast to the scene. I quite like the look of the scene thus far though; it has a visual look which I've not seen achieved before. It's tempting me to experiment with UDK assets and IBR.
I think your scenes are pretty good, I feel like they lack complexity though. Maybe do a scene more populated by props and background story. Agree with MethodJ on not making a video, even if you do, don't put it on the home page.
This looks great. I love the unique style. I think the scene is a little washed out to me though. Could push your color contrast to really make your scene pop. I'd really like to see some texture sheets!
Okay, but like I said it is my first scene im about to make. So for the blockout, should I use 3ds max? and should I blockout the entire scene? and what after I finished the blockout? Sorry about all the questions :)
haha nice, yea the glass came out really well. Will you post the scene you are working on too? I think it would be really cool, I am picturing the crashed Xwing in the swamp scene from the movies but with a Tie fighter instead.
I think the lightning in that scene (which I just threw in so I could see) makes it look blacker than it is.. But I made it lighter is this what you meant? any better? First one is the one in the scene second is the lighter one.
I agree, the floor tiles seem large. It throws my sense of proportion off a bit. I also think the janitor's cart should be moved, as it's not really sitting well with the scene composition right now. The scene is looking really well done :)
Hi everyone. I Worked on my scene further and added more assets to fill the scene and make it feel more alive. I also added an eerie spirit trying their best to leave the shrine! I also decided to go full on winter with this.
Ok so finished off the scene. And I got to work on my next project. I want to do a stylized character and small scene. Heres a concept I made up. I'm gonna use a similar shader to this one I made.
texturing- make some trim textures for the two horizontal ledges\floors, will add so much to the scene... also more interesting lighting maybe the window you had in the first shots could cast some blue into the scene from the oposite end