Ben Boltons new method is a gamechanger for a lot of right-angle based hard surface: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
To the people out there saying that it's all doom and gloom and studios will close, blah blah blah. MineCraft and the whole Indie scene. This wasn't as mainstream as it is now when we made the transition from PS2/Xbox/Gamecube to the current gen consoles. You'll find that there will be casualties where studios will over…
To this day I still use Riki's brushes back from his 2008 DVD. Never need anything else unless I'm doing something very specific. It should be fairly easy to find.…
Well pretty much done by now, i think i will move on to the high poly tomorrow. I might go back and finish the other pilot seat and cockpit, but for now it's crewed by only 1 pilot :) Total polycount is 16.458 Polygons 31.464 Tris Here is some pics and wireframe views, any critique or feedback you guys can give is welcome…
As for the second part, here's example dotnet textbox: try destroyDialog test catch()rollout test " .NET Textbox" width:180 height:180( dotNetControl dncText "System.Windows.Forms.Textbox" width:175 height:170 align:#center on test open do ( dncText.Font = dotNetObject "System.Drawing.Font" "MS Sans Serif" 8 ((dotNetClass…
Perhaps you could do something like this: (The Weasley's house from Harry Potter) http://1.bp.blogspot.com/_yHUbRw6ONdI/TTbwIkJ6RmI/AAAAAAAABe8/sw5Tue3VTSg/s1600/The-Burrow-ronald-weasley-16573586-500-655.jpg Maybe not exactly, but maybe it gives you some ideas to kick around?
Little more progress, addressed the issues raised in the comments, thanks for those! some I haven't noticed if it weren't for your eyes. Most the time were spent adding controls for pupils... rest was spent testing various levels of micro movements in the hand torso and head. probably a bit understated right now. not sure…
Hi Adam, Thanks for the feed back, Given I'm animating for a playable character there are a fair amount of animations so I'm not sure if I should upload them all to SyncSketch. Instead I uploaded all my current animation to youtube in sets, then paired some of them to upload in SyncSketch. I changed the cameras in unreal…