Hello all, I like to show you some of my work I did for Crysis 3. Props, vegetation and lighting by Crytek. For the big riverbed structures I mostly reused textures of the hydro dam at the beginning of the game.
WIP #2 Total Worked Hrs: ~17 hrs Slow update, Worked on the terrain detail texture, cliff rock and ocean. Still need tweaking but for now, I'll move to vegetation.
Small update, got a little bit more done. Still need to paint the enemies in the foreground and maybe add some varying vegetation like different flowers and vines. [IMG][/img]
I agree with Jeff too, a bit more contrast would go a long way. It is looking really nice, I like your the vegetation in particular. It reminds me of World of Warcraft.
I did some rock exploration, with minor vegetation accented in there. Not a ton of stylization here, so that's something I'd like to push more before settling on any one design I think.
Your speaking of the free SDK that comes with that Forest Map thing, yeah that only comes with assets made specifically for the free sdk, just a bunch of tree's and houses and vegetation, nothing from Crysis.
Lookin good, for the rocks I'd say try to concentrate the moss where the rocks meet and there would be more water retention, and add slight vegetation to these areas as well. I like the fall look.
hey, the atmosphere now became just awesome, I love that sunset light rig! Nice vegetation as well No significant suggestions from my side though. Just watching for now lol.