that pretty much sums up everything :) and by the way thanks to you now I know another good hard-surface and sci-fi artist too, a big fan of it by the way :) Have a good day sir.
Given that photogrammetry and scanning are widely used already and have been for many, many years this makes a sum total of fuck all difference to anything beyond improving results and/or speed. I will be stealing their code though
Oh, found something interesting concerning the color grading: Also, a clearer shot of Smaug. EDIT: @gir I found a comment on reddit that pretty much sums up what you and I were saying ^^
Thanks Mr Smo, Cheers for posting your scene its always great to see how other people tackle the same scene. Looking at yours I think I need to tweak the scale a little.
Just wanted to give a big thumbs up to dygert here! awesome post man! Don't wanna do the broken record here though, feels like it has been summed up pretty well.
sums up my opinion at the moment. This look works better for a cartoon based game like naruto. the cell shading mixed with semi realistic textures just feels like a quick attempt at a unique look
Well if smo did diablo i'll do nazi's in time. last year and this week. I'm really not sure i have gotten too much better on the modleing side, but now i can texture!
gah. had a big long writeup, but it got ate. i'll sum up: looks like you desaturated rather than address the problems with monotony. more colors, not less! i really dig this critter
Hello, I had some issues with Goz : it opens me maya but without the model. And In maya I have the shelf but not the icon. Can someone please help me to sum up what is the best way to solve this problem? Thanks a lot guys
uhhmmmm ok well sry to dissapoint my opinion personnally is that a hydra whip isntas cool as a actual hydra but watever, heres sum changes ive made, lets hope i starrt to get the same help that im getting over at GA