I'm trying to set up a dynamic blending of materials using geometry nodes. What I have is an objects that is moving across a landscape, and I would like to blend materials based on the proximity of that object in relation to the landscape. There is a vertex weight proximity modifier, but the resulting weight map cannot (to…
Hi everyone, First time posting anything, anywhere. Goal for 2019 is to start posting on a regular basis to get critiques. Apologies in advance if I'm doing this wrong, but I'm sure a mod will show me the error of my ways if that's the case. This is just one prop from a scene I'm putting together. Old busted camper, will…
Hello! I haven't been active on here, just passively reading a bit, but I thought a bunch of you could enjoy this: https://www.world-creator.com/competitions/ It's a landscape competition by World Creator. You've got to use their terrain tool to build a landscape and then share your work online. They've got some cool…
Quick update on the scene. Replaced all the landscape textures with substance shaders of my own. Will be applying them later tomorrow. Good thing is that most of the landscape material parameters can stay. Here are the Substance shaders with tesselation. Soft Snow Gravel Disturbed Icy Snow Here are the conical trees.…
@Adelphia Thanks, yeah colours are my weakest point I think, hopefully it will get better with practice! @Benvox2 Yeah, sculpted the landscape in Unreal, need to make a lot of custom meshes to make it look good though. These last couple of weeks Ive been working on landscape textures as well as foliage. First time making…
I exported landscape layers and heightmap from World Machine. Current grass/rock textures right now are temporary(I'm planning to improve them), but if you want to know, I took them from Megascans and adapted in Substance Designer to fit my landscape material inputs (I'm using base color, normal and a packed map, which…
You can set landscape in unreal to stream in and out in chunks. If you use displacement you can also set it to tesselate based on distance. This will stop it from using up your polygon count. If you're concerned about polygon count using static meshes would be more difficult.…
I've decided to challenge myself to do two things every day: Do some gestural figure drawings, and to do a landscape color study each day (as per the recommendation of Mr. Nathan Fowkes). The landscape color study is too tight. My goal is to loosen up and really just focus in on color and light and composition. As for the…
Thanks @Melazee , @EliasWick , I tried to combine different styles. I have started this project to iterate lowpoly art style. Not only like a style but want it to be suitable with indie games. Tried 2 or 3 version and decided this one. For the polygonal look i disabled the tangent space normals and a few math operation in…
Guys, I am working on my terrain using landscape material.I am trying to use the bump offset but its reading as error. Is there something I am doing wrong or the node doesn't work with Landscape materials. Also,I have been reading about POR shader.I am not a shader programmer so I don't know how to go about it. I…