I don't know what any of that stuff is you're talking about. Nodes, Organic Modeling, Rigging, IK, FK, Character Stuidos and Bipeds? What is all that? I mean definition wise not just acronyms.
This is becoming too common for my liking. Seems you cannot go one week with hearing something ike this. Hope all the people affected by this bounce back. Good Luck!
Wow, those rigging and IK features look really similar to what Mirai was doing, which is a great thing. I was reading you can also link morphs to joint rotation. I'll have to give this a try.
Well... I got guts to say I am sorry <3 Maybe I am directing my frustration at current workshop status to some big beacon! I still hate Ike's guts though!
Rigging update: [ame=" https://www.youtube.com/watch?v=DMxyYu_Wwcs"]crayRig_v03 - YouTube[/ame] IK parent constraints and joint controls are now added, so it's time to start animating the handsome fella....after some sleep.
have been stalking you guys for a while now, love your luna set as well ;DDDD and agree with ike, love the loading screen u guys made, wish i ever draw like that ahhhh
Chaos Theory was done in UT2 or UT2.5. I saw the presentation of it at GDC> Very slick modifications to it, with good animation blending and real time IK so the feet never slide, even when changing direction. Scott
Yup I get what you say! A good trick i been taught for IK hands is to track the arc and how the elbows move. See if tracking the movement of the elbows works
So this would have to be the new rig setup. I went from FK to an IK/FK system. Ill be posting a transforming anim soon as well as some other notes but for now this is what I have thus far.