All this detail looks insane :S About the riging maybe you should build a really simple control mesh inside hes colthes and do cloth simulation? As far as i know its pretty much a norm in animation industry.
My girlfriend said he looked sunburned. I have to agree. There's too much red in the face. Specular also needs some pattern to give the clothes a clothy look. Though you could add that in the normal instead.
About the selection thing, if you keep clicking in the same spot it will cycle though the layers of objects/faces. I've only notice it picking poorly when working on a really small scale. Ever since I saved a 72 unit measuring stick to my maxstart.max file I don't have an issue of building on a small scale. But when I did,…
Hello! I will be recreating the cloth loom. this is the WIP shot of my cloth loom, I've gotten the loom, spring stool, bucket, and the clothing hanging rope modeled out and next is the remaining cloth and the hangers with the clothes.
Hi guys, I have a few years of experience modeling in 3ds Max but I am now being presented with a new challenge and I'm not quite sure where to begin with it. I have done some character modeling and rigging in the past for single characters with no customization options but this time, I have to model and rig an avatar…
I'm the opposite of you, and I strongly disagree. I always "waste" time on working on the anatomy stage for the perfection, no matter how much clothes are going to cover the character. I can't stand knowing the fact that the underlying anatomy is unfinished, wrong or rushed when working on clothes. I'm perverted and…
Up next is applying proper skin weights to your bind. To help us out with this process, Reallusion has provided animated FBX files to help check if the skin weighting is correct. In the provided body templates folder, these are the FBX files marked with _calibration. Now here's where it can get a little tricky. I've never…
Greetings. There are longer tutorials on Reallusion's forum, but in short, you need to export a character wearing the clothes from the Fuse character and save the clothes as a separate mesh. You then need to export an FBX of a character from Character Creator (from within Character Creator, not the Pipeline). Use a 3D…
I'm just gonna upload random junk I'm working on in my pursuit of practice. I'd appreciate it if anyone passing by could give me some constructive criticism and stuff! Fringe Nebula A galactic ecosystem. Floro the Tokik I'll post anything I make, regardless of how crappy it is, just so I can give myself motivation to keep…