Any time you can pose your character as close to their default posture the less chance you have of something stretching or deforming weirdly. Whats the best default posture for all characters? Depends on what their default posture in game is going to look like... Since most characters don't turn around in a T pose in fact…
A couple of questions for Relic: Is there any scope for the default decals to be disabled in the game at any point of the future? To what extent should our work account for existing decal placement? Is there a possibility of somehow clearing default decals by installing a custom skin pack? Is that an acceptable solution?…
Here's my Maya>Unity workflow, and I can't figure out why this is working the way it does. - Export Maya FBX with Smoothing Groups and Triangulate checked into Painter for texturing. - Once done, import into Unity with default settings - Normals set to Import and Tangents to Mikkt - Project is set to DirectX11 - Import my…