My suggestion would be to try modeling guns based off concepts or references quickly, instead of trying to design and model a gun quickly. The design doesn't make logical sense and doesn't work aesthetically either.
So I did some tests and it seems the damage you take is tied to the velocity you travel at, and it ramps up quite quickly to the point that you can quickly die if you don't pay attention.
The little thumbnail selections should be at the top of the page, not at the bottom. It should be as easy as possible for the user to get into your galleries as quickly as possible. Show them the content as soon as possible, and guide them to more content just as quickly.
Another important point. In the working metro, there is very little graffiti. It is painted quickly enough. And in an abandoned metro there can not be so many whole things, lamps and glasses. Vandals very quickly turn everything into garbage.
It is a pity though, that the md3 Quake3 exporter for Blender is still not really functional, but with the release of the Quake3 source code this is going to change quickly I guess (or the Quake3 source code is going to be changed quickly to accept md5 )
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
Hey guys! Wanted to share this simple yet handy tool to quickly align objects or components to world axis. I made a marking menu to quickly acces to the desired axis with a hotkey. If you are interested I might upload it soon.
Ahhh nice Ryan... I have tried to show people in the past the benefits of master materials and the use of submasters and how quickly you can create variants from those and quickly make changes in your scenes.. Nice stuff..
so you lose a viewport in order to have the outliner on screen? seems a bit counter productive? how do u get that viewport back quickly if u need it eg switch quickly between right side view and outliner?
This done quickly and without reference just to get an idea down quickly. This done from reference of a painting done for a book called "Dinotopia" in 1998. Found the image in the book called "Color and Light, A Guide for the Realist Painter" by James Gurney.