Hi, my name is Tomas Tagesson and im a game art student at The Game Assembly in Sweden Malmö. I focus mostly on hardsurface and weapons but i recently got an interest in props. I will use this sketchbook to get feedback and show my work.
I have been working on this project, in my spare time to improve my hardsurface workflow and texturing.Few more shots and viewer on Artstation Any C&C are welcome thanks. https://www.artstation.com/artwork/EVVl5A
I'll be keeping this as a journal. First I'll be putting up a plethora of old works just to have them here as comparison for new content. Here are some old hardsurface works.
Hello there!I'm looking for remote work as a 3D modeler and 3D Texturizer. I started working since 2011 in the 3D world in production teams and studios at a very young age, also as freelance. I have experience in the film industry, video games and commercials. Specialized in 3D modeling, lowpoly modeling, hardsurface 3D…
Proboolean - Dynamesh workflow https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial Insights in there that will prove useful, particularly when generating complex objects regardless of technique or app/s utilised.
I bought HardOps not long ago, and I'm yet to properly dive into it. Am I best just following along with one of Masterxeon's own videos? Cos' I know it'll speed up my hardsurface workflow
Actually, the modifier is way better still. I can't find a way to get properly quaded corners on some of my models, but in the modifier it was an option. Also, the modifier has some Normals chamfering for low poly hardsurface work.
Keyhydra do have his own identity and is not specialized in Hardsurface we are trying to fix entire areas of max Including modeling but not only. I have hidden some discount in some places if you feel the soul of a gamer :-)
Wait what! aren't there better options for this, than xNormal? To clarify, I've used it for years but only for HS >hardsurface bakes with a cage so kind of odd seeing these hair-card-things...
You're going to want to read this to to undertand how the Booleans will work in conjuction with Zbrush https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial