Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
I've been rendering up and mocking out these tutorial images with a 2gb machine on windows xp that I got shortly after Gears1 shipped. It's the same kind of machine I used to make the hospital set, in fact I remember that my home pc back then was more powerful than my work machine until I got on to the locust set. The…
You can detach the low poly and high poly (pre-zbrush) by element (there's a cool script available), freeze transforms, then move both the low and high objects so they don't intersect by hand (shouldn't take very long). Then export the high poly for sculpting, import the decimated meshes once they're done, and you can…
It's definitely clearer what it can do, I'm not an expert in marketing, nor is english my first language, but I think you could still rephrase it a bit to sound more natural (...dramatically increase an artist's speed and comfort...create your own rules to have a single key execute up to 1920 actions...etc). I also think…
Hey thanks Eric! Means a lot coming from you! I appreciate it. Yeah that was an effort to help focus more of the central focal point towards what is going on in the foreground, but I see what you mean! I just made some more adjustments that were nagging me and ended up with this so far. Upon some recommendations, scale…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
Been through several reworks of this. I did some scanning of some native plants near me and used that to rework the central plant, which I think has a much more interesting silhouette now. Also scanned some bits and bobs to populate the scene with secondary and tertiary forms. I think I'm about 80% happy with this now, the…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
Array Placement Tool is 100% made in blueprint. Allows You quickly place object on scene. It works similar to array modifier in Blender. With Array Placement Tools it is possible rapid placement elements like fences, columns, walls, trees, Lamps etc. on Yours levels. Thanks Blutility functions you can use array like stamp.…
Hi everyone. I'm here to do an art dump for an environment that I have been working on. This is for the game Age of Blood, which is an indie game being made by a (very) small team that I run. I am the creator of the original lore, co-writer of the expanded lore, co-game designer, art director, and environment artist. There…