Ah, here you go... http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-7D42A8A7-6E39-4C94-87A5-5B32F665C6C-2524.htm,topicNumber=d28e490512
when I can't think of anything to make, I take a concept that I like and work off of it. If I'm too tired/exhausted to work, I take a day or two off and then go back to making things. I remember a while ago where a thread like this would pop up every so often. Browsing those might help out too.…
Hey Ben, You've progressed really well, I think that the main problem with your texturing is the UV layouts, It seems you want to make them too unique, therefore you're loosing Uv space for having too many unnecessary islands. Overlay some your UV islands and save up space. Check out this thread, I think it will be a nice…
I haven't updated this for a while, but now texturing is pretty much done. Crits and comments are welcome! Marmoset 1 shots: turntable: http://imageshack.com/a/img850/8794/bgd.gif
There are 100 ways to love a cat. 100 loving ways. Way 48! Throw it in a wheelie bin. 100 loving ways. [ame] http://www.youtube.com/watch?v=87p53rAD7Sk[/ame]
For reference, benchmark scores: 880M: 4787 775M: 4530 780M: 4331 GTX 470: 3563 (UE4 min spec card) 870M: 3519 770M: 2918 860M: 2732 760M: 1703 750M: 1527 650M: 1295 740M: 900 720M: 570 Again for UE4 and other high end 3d work, I wouldn't go with a mobile card slower than a 770M. A 750M is less than half the speed of the…
Tested on maya2008 and got this : // Error: CG ERROR : The compile returned an error. // // Error: (879) : warning C7011: implicit cast from "float4" to "float3" (662) : warning C7011: implicit cast from "float3" to "float" (662) : warning C7011: implicit cast from "float3" to "float" (862) : error C5051: profile does not…
Was pointed out this interview. See 3:32 minute mark where he goes into pirating/DRM thoughts. [ame] http://www.youtube.com/watch?v=87pevh2Q0hg[/ame] Also, as expected, Ubisofts verification servers have been attacked again with a DNS based method.