@garciiia the latter - they haven't incorporated an all-in-one production software. Pretty sure the narrator even mentions "this statue was 32 million polygons inside of zBrush and brought into unreal".
That much of a difference might be just Substance Designer saving in 32 bit tiff or exr with extra gamma applied . Set it to linear or export into regular 8 or 16 bit
http://www.polycount.com/forum/showthread.php?t=125680 This thread mentions a way to add TGA support, but in the link it says it requires a bit more to save as 24 or 32 bit.
How are your experiences working with the 980? I'm considering buying a new machine in the new year, maybe 16 gig ram. Was considering 32 gig but might be overkill...
you might need to double check if your texture's outAlpha is being connected to the shader 's transparent slot . or make sure it's a 32 bit TARGA texture with alpha . :)
Saw this in the local beer specialist. £40 for a bottle! it is however 41%alc. they also had this only a measly 32% though ;P http://www.brewdog.com/product/sink-the-bismarck