thanks all :) swizzle : upper right is specular :) what you thought was spec is the actual gloss map (3 point shader features colored gloss, which allows for great effects) warning : big pix so this is a one week experiment, I don't have much time to do a full scale enviro because of work, so I have to try and go as fast…
Reading about the problem on OpenGL forums seems to indicate something other than two sided lighting, they've got a benchmark that might be useful and informing to run. Check references for this section: http://en.wikipedia.org/wiki/GeForce_400_Series#OpenGL_Problems @odium - That seems to contradict what's written in the…
https://www.unrealengine.com/marketplace/en-US/slug/storage-and-attic-prop-pack This is a pack created from assets we are using to create breathtaking realistic environments. These assets are inspired from worlds we want to build. This pack includes 110 assets (each with material variations) to customize and fill your…
Hey guys, this is probably a strange or silly question, but it's bugging me. I'm making the steering wheel for a race car. It has several bits: Buttons and Dials (6 buttons, 4 dials, half on either side) LED MoTec screen (the two big rectangles you see in the middle) Center wheel Bracket (the block the buttons and screens…
Hello Polycount! This is a gun model I started a few months ago and then left because I had no time for personal projects. My goal for this piece is to improve my hard surface and texturing skills. After a few months i have started working on it again. After continuing this project after a long break I noticed some…
Actually, just got answered: from the author: Hi! There's a need to pack textures as tightly as possible in order to have as few texture fetches in shaders and less (texture) memory. There is a trad-eoff with quality however, some textures need high quality, and others don't. Normal maps typically need high quality as…
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
alright so i went with the i7 920 at 2.6 instead of 3.2 that saved like 250 bucks. and i went with 1 gtx 285 instead of SLI. that saved another 250 bucks. cut down on some other stuff. so now im sitting at $2,100. I have a question about RAM though (ive tried searching online to no avail.) My motherboard…
I`d say you have a little ways to go before you understand normal maps- firstly I`d look at your rgb channels to develop a better understanding of whats going on. r.128 b.128 g.255 is flat, I.E wont recieve any special lighting info, which is what most of your model is. the dent could be copy/pasted all over your door w/o…
When you are done with your class requirement, I suggest you go to poops site if you haven't already and go through all his tutorials. To improve your modeling skills I would suggest you model some real things like cars, trucks, tanks, rooms. It might seem boring at first or mundane but you will learn a lot from doing it.…