Game studio looking to hire artists for game ready weapon modelling, immediate start, paid remote work. Project is 2.5 years in the works, approaching MVP. Preference for artists with established portfolios of US, NATO and Soviet Bloc weapon models. Please reply to:-------------------------
With a 2.5 level, there's not much different you would do from making a normal level except you only have to worry about it looking good from one(ish) angle, and have a flat area along the front for the fighters to stand.
Found a few more: http://udn.epicgames.com/Two/WorkflowAndModularity.html http://www.gamasutra.com/view/feature/2475/creating_modular_game_art_for_fast_.php Both are geared more towards environment assets and not weapons, but there's a good amount of grid/snaps/general techniques between the two of them.
Hi,I I decided to do fun art based on this Downey Cheng concept https://cdna0.artstation.com/p/assets/images/images/001/247/572/large/downeycheng-chenglong-.jpg?1442937784And here is my base mesh
I suppose also a 2.5 camera could be used just from a profile perspective so out of all 3 of those camera types then, any preferences and reasons for any of those? I'd really like to get some feedback on this issue
Thank you, almost bought the Dell SE2416H. But this monitor HP 24W looks better and very close to my budget, link here : https://support.hp.com/in-en/document/c05415696. Please let me know what do you think?
thomasp 1. the bevel tool is better but still not as good as max. 2. connect divide tools have been there since maya 2.5. 3. move components along its normal has been added to maya7 and is really fucking handy.
On my core 2 duo 2,5 Ghz about 40 minutes on low ;] (almost 2h on high). This one has been rendered on low .Still a lot faster and with better results than the old renderer used in UT3 or Gears for PC :] .
Hey, long time without any updates. heres the level as it is right now. still working on it. gonna pull an allnighter to get this finished tonight and get some camera movements and do individual asset renders. i have...2.5 hours :(
yeah, managed to get this running kind of, but its very low res , probably 320x 240 and the mouse pointer is missing. not exactly ideal. my vid card is fairly old, but doom3 itself runs fine. any ideas?