Hello guys ! I just noticed a problem today on my meshes. It was not obvious but after seeing some visual artifacts (something similar to hard edges) and some weird polycount on the meshes imported in my UDK packages I started to investigate the problem. So, it looks like in UDK my binormals/tangent are doing some crazy…
there is a thread on autodesk area about a temporary fix using some max 2010 files. the thread is called something like die caddies die in the 3ds max 2011 sub forum
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E3 2015 - June 16-18, LA USA www.e3expo.com IGN have good coverage http://uk.ign.com/events/e3 http://www.latestnewsexplorer.com/e3-2015-list-of-confirmed-games/ The Major Exhibitors Scheduled to Appear: 505 Games Alienware Activision Bandai Namco Bethesda Capcom Crytek Deep Silver Disney Interactive Electronic Arts Mattel…