I also thought the lax security was a little odd, but then I figured that the group was well within the sights of any security hidden from sight. I still have to read 119 through 123.
I think you could rotate the handle UV island 180 so it tapers the other way, and then could probably enlarge everything to the point the blades span the whole UV square. Or near dammit
Hey Ben I tried your smoothing tutorial and this is what I got after baking my normals in Xnormal. Smoothing angle was 180 and everything is unwelded including my uv's. Any suggestions?
I video taped during the initial start of the engine. It made for some cool footage... especially since my distributor was off 180, so the carb backfired into an atomic sized mushroom of fire :D
hurray for the self referentiality of the universe http://en.wikipedia.org/wiki/Systems_theory I don't stand in line with this man, but he has an entertaining way of explaining http://www.ted.com/index.php/talks/view/id/113
I just use my laptop, its nothing too powerful, it does its job though. I took this pic with my new cell phone, the "Chocolate" 1.3 megapixels.. quite swanky
Engine: http://www.high-voltage.com/technology.htm The Conduit: http://wii.ign.com/objects/142/14248157.html Grinder: http://wii.ign.com/objects/143/14352829.html Anyone working with this engine care to share some specs on character/environment limitations? I'm guessing similar to xbox specs?
This works cmds.polySoftEdge(a=0) so does this: def softnormals(*args): mel.eval('polySoftEdge;') but how would i define the angle? for example I thought this would work but it doesnt? the "def softnormals" is the button that is linking to QT so that line cant change: def softnormals(*args): mel.eval('polySoftEdge(a=180);')
Got around and made some custom fire particle effects. Not completley polished but its a start. :D http://i.imagebanana.com/img/jwchuw4d/123.jpg http://i.imagebanana.com/img/lm7xtykk/1234.jpg Some moving pictures tomorrow!
Hi renderhjs, the soft is super great! can you add a shortcut for when you hold Shift the line snap to a angle 0, 45, 90, 135, 180, 225, 270 ? will be very helpful can draw straight lines :)