Cooling isn't much of an issue, I have a system built inside of a Cooler Master Elite 130, stock cpu cooler and noctua fan in front, runs like a charm. People have done water cooled setups inside that case as well.
Started retopology. The benefits in polycount are obvious. A bit messy, but gets the job done. Most artists suggest removing small fillets from the CAD model first, then doing the retopology, and finally using a chamfer to add all the details back. So, you would go from this: to this: This is a simple and fast method.…
I'm trying to get a bit more speed out of my computer without too much investment and thought I would get more then my 2 GB ram. My problem is that I can't quite figure out what they mean about the max ram for the motherboard. Its either that it can only have 2 gb ram or 2gb ram in each of the two slots. Wlso what kind of…
In theory there is a tool to change the scale relative between islands when packaging in the UV editor. But I can not get it working, using groups or not. * "For example, say you group some clusters, and then select a polygon belonging to one of the clusters and set Rescale Priority to 0.5. Then you apply Pack Together or…
Its not that they don't have skinning, its that the verts are weighted 100% to one bone. A lot the early 3D games from the original PlayStation used 1:1 skinning. Final Fantasy 7 (36:00) https://youtu.be/rwiVRAOJPDs?si=CWrYEs4vhrwKfOy2&t=2158 Resident Evil (3:20) https://www.youtube.com/watch?v=E0U7IslEpIg&t=105s Dino…
Ok, so some of you have probably seen my other thread of my computer problems, and well, ive decided its time for a complete overhaul anyways. so, im building a new rig! Heres the problem, ive never done that before. my custom built rig i have right now was build by my buddy who picked all the parts and just got two of…
If you run this code, its like 100x faster than using EditPoly Modifier ( local theMesh = selection[1] if selection.count == 1 then ( if classof theMesh == Editable_Poly then ( for vert in (theMesh.mesh.verts as bitarray) do ( polyop.setVert theMesh vert [((polyop.getVert theMesh vert).x) + (random -100…
If they're a legitimate business they won't bat an eyelid at paying you 15-20 an hour If they're not then you don't want to work for them Long term Contract work should pay 130% of an acceptable wage for a permanent job Short term should be at least 200%
Hi everyone! I’m thrilled to share DigiKlay, a lightweight and intuitive digital sculpting tool, perfect for artists looking for a simple yet powerful solution. DigiKlay is designed to streamline the sculpting process while offering essential tools for both beginners and experienced users. Here’s a quick overview of…
If you're looking for a small one, get one of the new small Zunes. Video playback, 8gb storage, awesome sound quality, Wifi sync, awesome touch wheel/button pad, great UI, tiny and sleek, and you can find them for around $130.