11k triangles for the hole mesh not including the teeth - there is a lot of potential left to optimize the mesh ... the redesign of the teeth isnt lowpoly yet... i have to bake the normalmap an alpha for those...
Just throwing this up here.. http://www.gametrailers.com/videos/qba2o2/pach-attack--episode-111 Pach breaks down how much a developer generally gets from that $60.
I just noticed this but could it be that his legs are uber- long stretched? To me it looks like it was scaled by 1.25 till 1.3 if you compare them with his chest and arms
True. It was using the integrated graphics and the 1.3 processor versus the 1.6. Not sure how much that would have improved performance. [ame] http://www.youtube.com/watch?v=CrOq5ScFLUo[/ame]
People have around a 160° fov, in game fov is always going to match the device FOV or it won't be pleasant experience. The Rift has used 100-110° from what I recall.
Aw yes! Been playing it quite a bit lately, while we are sharing screenshots: Have to set up a polycount clan when they get the whole clan thing happening in the 1.3 patch :)
Thanks mate! Most of the time I use orb_cracks and some pinch when it comes to cracks/scratches check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114