http://www.gameartisans.org/newsletter/009/index.html The sponsors were revealed. It's awesome that Valve is sponsoring the event, and even more awesome that Threewave's logo links to Crazybump.com haha
After the precious advice from Tor Frick the columns is from now made of 9818 triangles (instead of 50 000 about ^^,) and its shape is not that much changed :D Whatch it in 3D with Verold:: http://goo.gl/aT3EOB
http://www.diablofans.com/blizz-tracker/topic/227302-patch-103-now-live/ 1.03 is live. If this means barrels and stuff... That makes me a sad panda... That is one of the best parts of diablo. Finding amazing stuff in barrels.
how about getting some of these http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html Bad luck breaking you hand. Every time I've done it it's not stopped me from typing, must be really frustrating.
i don't know... i actually prefer console aiming. lots better at it than with the mouse and keyboard. 007... only way to play was no radar and one-shot kills. that gets you aiming pretty well. heh.
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
Put some values to scroll by in that constant. At the moment you are scrolling 0, 0. It's in UV space so 1 = a full scroll around. Try 0.5 or 0.3 or 0.7.
A small update on the PBL shader to v0.3.1. From 0.3 to 0.3.1: -Added Emissive Texture feature. You can grab the shader here: http://www.kostas.se/?p=30