Finished the low-poly sculpt: and made a few tries at baking textures - here's the diffuse only, an early version and a later version. I remain cautiously optimistic.
Fix the spec on the casing of the bullets, the spec should inherit some of the colour of the diffuse. Use the pic you posted yourself as ref. Other than that, this looks ace :)
Yeah I have to fix up the flyers, I'm just trying to get the diffuse textures for the subway car down. Then I'm going to bring it into UDK and light it.
Great stuff, lovely textures! Really hope that we as artists don't lose this care with diffuse maps now that we are moving towards PBR and automatized methods :)
That simple diffuse texture looks great! It really gives a nice feel for the visual target in a short time. I'll definitely be using this technique for my current project.
Zbrush does too, it just wont let you see the bump at the same time as the diffuse (though this could be possible with mixing, or a quick heightmap swap... not sure)
Imo for gold materials like this (atleast the concept looks like gold to me) i think it looks much better with a brownish diffuse and a bright yellow spec!
Chronicle, Gazu, I definitely can see that. Tonight I'll be working on getting a more realistic diffuse/normal map for the wood and post another update. Thanks!!