Ivy Generator WIP. -Point and click spline modeling. Every time you click, the script will trace to the nearest visible surface in the scene and place a point there, and then offset that point based on the surface normal of the hit. -the surface of the ivy, no matter how thick, will always conform to the surface in a way…
This is My first post in Polycount, Im sure this great and talented comunity will help me developing my art skills This is one of my first attempts on trying to reach high quality character art, Its the Mars Attacks martian ;() very WIP tho Critics are wellcome, thanks! :poly121:
Working on the Monthly Character Challenge. Still WIP. I'm still working on the high poly mesh for the fox/cat character concepted by the talented Magdalena Pagowska. I wanted to model the character but with a somewhat Dota2-ish feeling to it. (Like those awesome couriers you see here from time to time)
Hey all. Started my own thread earlier to post some more junk into. Check it out. http://www.polycount.com/forum/showthread.php?t=136629 LATEST VIDEO: [ame="http://www.youtube.com/watch?v=Zeu6fCmGSA0"]WIP - The Mustang Project - Realtime UE4 - RenderTest_2014_07_06 - YouTube[/ame] LATEST SHOT:
SO MUCH AWESOME ART!!!!! UGRRRGH Working on a piece of FArt of a comic called Rat Queens! Really loved this comic book and im not much of a comic book guy really, but the personalities of the 4 female leads in this i just fell in love with! so decided to start making this!^_^ Still very WIP
Barb (as in Barbarella) WIP Calling it done before posing. I had change some things (minor detail - huge difference) thanks to an out-of-the-blue paintover Ive got from a lovely guy and an awesome artist, one of my fav in fact. Thanks @Neox, I appreciate the input!
Really good sculpt man! I was wondering if you could share the place where you've rendered that and how you went about the shader. It seems really nice for WIP work and could work as well as a base. In any case, really really good work and looking foreword to seeing the full character :)
Great work guys! :D More info about this project! Here is a WIP of "Knight - Fan Art" done during the workshop with Gilberto Magno. Based on the awesome concept art of Riiick. Now I'm working on lowpoly/realtime version, creating its UVs, textures and shaders! Hope finish it soon. :D
love whats going on here, some amazing work as per, Here is an early WIP of a bust i am working on. I am almost done with the jacket, need to make the rips better and tighten up a few bits then i can start polishing EVERYTHING else since its really rough.
Hi! First post to Polycount, hoping to learn a lot here. Recently started zBrush'in and have started myself a 'guinea pig' piece to take through from sculpt to game ready model. Anyone who think that they could help me with any useful tips drop me a message! WIP image: