Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
Hi everybody! I'm looking at some awesome stuff so far, everyone. This is my first Polycount post, I hope I'm placing this on the right place. I'm Daniel "Danidem" Lucanu and I work as concept artist. I'm looking for 3D artists to collaborate at the Dota 2 Workshop. I simply love the Dota 2 Art style as well as the game…
Listen mate, it's all part of the same issue. Just FYI, my post on your thread that is now a one-liner was previously a 3 paragraph scathing critique that I deleted after thinking, "fuck it, this negativity isn't worth it." However now that other people have stood up to critique it too, I know I'm not just being overly…
Being pretty new to the whole modeling/sculpting dota2 item creating process myself, I see alot of common questions. Maybe I can answer some since I, just recently, had to find answers myself. Note though, I am not saying what I am stating is 100% true, clarification from someone more into this stuff is welcome. To 1:…
Thanks for all the help guys. I've gathered all of the info that I was able to pick up on in this thread and made a tutorial for my process of compiling (disclaimer: there are probably better ways). If you have anything to add or correct, please let me know. Maya 2012 is used for modeling/exporting. 1. Setting up your…