Sorry to give you the run of the mill reply there, honestly i run into a fair amount of trouble with the masks not giving the expected effect each time i change hero's, which often results in many, many iterations until i find the result im after. I took a quick look at Rubicks masks and yours looks really damm close,…
Hello everyone! We are working lately on Dazzle set with Automedic. I should have shown the progress sooner, but similar to most times I wasn't happy about it till the sculpt was done ^^' I was a bit worried that making LODs for this will be impossible, however hopefully I managed to do those and will show them as soon as…
this is my QC file $cd "C:\Users\Luca\Documents\Workshop\itemtest"$modelname "heroes\chaos_knight\sword_model.mdl"$model "default" "sword_model.dmx.smd"$surfaceprop "default"$cdmaterials "models\heroes\chaos_knight"$illumposition -13.283 -0.613 143.005$sequence BindPose "BindPose" fps 30.00 I don't know if I'm doing…
Try to open your .SMD file in txt format, there should be something like trianglesmodels/heroes/dragon_knight/dragon_wp_color.tga 2 -41.999104 36.635361 -31.957273 -0.473662 -0.588266 0.655430 0.649300 0.151600 1 1 1.000000 2 -35.374077 25.845049 -39.566998 0.370728 -0.839050 -0.398190 0.806100 0.011700 1 1 1.000000 2…
Actually it looks VERY rushed and it would've been better to add some fuctions we really need instead of putting together this mode that effectively ruined the rest of the uploading process. They'll have to fix a bunch of stuff, but most of it can be fixed via default lobby controls, like filling the server with bots,…
After testing again for almost one hour I finially can see my textures, it's not quitte as I hoped, but for some reason the original decompiled files don't show me the .vmt for zuus, so I don't have a great reference.. Just another question, why is the resolution so terrible? I thought the max resultion for a heroe is…
I'm guessing that is for Juggernaut, yes? I feel like that is the first problem - that I didn't know right away which hero it was. I know it always looks different in color/high res, but I feel like the mask especially, and the cape, stray too far from juggernaut's art style. The mask sort of reminds me of an executioner…
Yes, submitting an item that was manually compiled from QC as misc is the "old way". The importer generates a lot of useful info for Valve which makes the process of implementing items much easier and faster on their end, so they want everyone to do it that way. It's been mentioned in the thread earlier. To get your items…
Thank you mister! :) I'll wait for the full version of your tutorial. I have a few questions if you dont mind. 1)In the first video i saw you using the Pralls tool for Maya. Can you please provide a link where i can get one? The links in Source engine wiki are dead. 2)Is there a wat to play Valve's default hero animation…
@ Tommy - Nice set! Clinkz seems like a hard hero to make items for, but your set blends really well and doesn't seem out of place I just submitted a weapon for Necrolyte. 5th item, learned a lot during this one and had much better success with the sculpt, baking and texturing. Have to work on my designs for future items…