I'm with Arcanox - the portfolio is your portal to potential employers - any slowness/loading/flashy anims that delays the time it takes for the viewer to see your artwork works against you - keep it simple stupid (k.i.s.s.), optimized and able to cater to even the lowest common denominator (i.e. neanderthals with IE6 and…
Sorry to dig up a majorly old thread, but I have finally found a workaround to my issue with the CS6 untabbed workflow and the taskbar issue of having a taskbar item for each document you have open. I use a shareware program called 7+ Taskbar Tweaker, it always CS5 and CS6 to look the same as CS4 when you turn off open…
I love Ren'Py because it's so easy. It takes only minutes to learn how to set up a visual novel if you're just going by text and choices, which is an ideal way to make something interactive for someone as code-illiterate as myself. The aforementioned Juniper's Knot is definitely worth checking out, it's one of the most…
Here's my current shadercode for anyone interested it still doesn't work perfectly and I'd really love to get rid of the scale variable in the vertex code. Ideally though that would be on the MAX side of things. @Noors Thank you so much for the script!! I wasn't totally sure how to get the rest of the Max script working…
@CandyStripes05 :O HOW DID YOU DISCOVER MY SECRET IDENTITY?! Nope, I didn't change the texture, at least not that much. The first renders are from Maya and the one with the streamers is in the UDK engine. The chrome looks a lot different because I used reflective shaders (I think it was blinn + world material + something…
Well thats totally untrue. Software company's were very aware of the situation well before hand and spent the needed time and resources to fix the issue in there code. Many people knew about this problem years prior. It was more of the fact that the issue became very well known publicly and with that brought about fear…
You can do something following: Let's say this is the script with the rollout and the button that you want to press: <font class="small">Code:</font><hr /><pre>rollout testRlt "Test Rollout" ( button testBtn "Press Me" on testBtn pressed do (print "Button pressed") ) testFltr = newRolloutFloater "Test Floater" 150 60…
I don't worry about snapping the mirrored UV pieces back... they're still mapped correctly as long as they were offset in whole units. Textures tile by default, right? I learned the differences between the way programs render each others' normalmaps are because normalmaps rely on more than just their pixels. The real-time…
wow!!I just fixed it.I recommend everyone who use ZBrush to do the following. 1.Make your final UV for lowest subdivision model. 2.Do not go for creating maps(color,normal,displacement etc),for now. 3.Switch to lowest subdivision level. 4.Under tool menu>UV map,then click on Flip V.This will flip your UV in vertical…
Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…