first blockout done. I think the scale is pretty close but definitely needs improvement. A big problem is the default Arch Vis Character from UE4 kind of sucks. I hate the FOV. I think initially I will just rely on cameras and sequencer, so setting up a few camera to test for scale. Overall I think all dimensions could be…
I found the answer to number 2 which was the one that was annoying me the most. Check it out I find this tool to be a huge time saver open 3d files or textures since I can just go open in photoshop and jump right down to our nested texture directory root.…
Yep It's called 'Figure Mode' Looks like a stickman type icon. Found under the motion panel-> Biped You can 'save' and 'load' figure poses ( or bind poses) Another way, You can go under Copy/Paste Copy your 'Pose', (not posture) before moving any bones around. Then paste the 'Pose' back on the character when you want him…
To me, anything potentially annoying should be ...hmmm .... not there, or at least turned off by default. I can choose not to buy a TV (I did). But I cannot chose to avoid billboards, and I cannot choose to avoid LCDdisplay-enhanced cereal boxes if they eventually become the norm. Sneakiness annoys me and DOES ruin my day…
June 12, 2013 Time: 3-4 hours. Sculpted from the default Demo Head in ZBrush. My god were the lips a pain. This is actually the first presentable head sculpt I've made that doesn't look derpy, so I'm proud of that. Not sure if I should keep working on it or make something new. My gut feeling is something new. The shoulders…
i think the layers in max, edit mesh and edit poly and are acting like two seperate meshes when converting over to zbrush thus why there are two meshes in z brush. I used edit poly because in edit mesh (default) has no tris which makes it easyer to work with. am i missing somthing? sorry about the bad grammar. the first…
Even though it shouldn't be a problem, it could be. You really don't have much to go off of. Names or anything like that arent an issue, until you import into dota. Considering the default rig doesnt many bones you arent really saving yourself time either. It looks like the scale is fine as well. Build a new rig from…
MODO | Dynamics:
Sleep This video takes a quick look at using the Sleep options in
MODO. By default, dynamic objects are active when any dynamic simulation starts
and the object will begin to react immediately. The Sleep options enable you to
change this behavior when working with rigid body items, delaying when
individual…
Sorry for the bump, but i thought i would just let people know that they can actually do screen capture using virtual dub, you dont need to use something else first. Only figured it out today and the performance is really impressive. Just keep in mind that win 7 and vista cant use the gpu accelleration, which is on by…
Here's another recent update. We captured some in-game footage, did some compositing and created a video showing our progress on Mercury Shift: https://www.youtube.com/watch?v=0oc5xmOAcrk It features some excerpts from our environmental devolopment, character and object design as well as a comparison of the default unity…