Just so you've got my Feature requests in one post, I'll post them here: -If you could simplify your material tree, that'd be nice. Right now it's a bit of a chore to drill down into the right bit and change it. -definately consider drag&drop support wherever it makes sense. for instance: dragging tex_N, tex_d and tex_s…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
part of the reel reminded me of the intro from dungeon keeper or the intro to baldur's gate (but not in a good way). the best way to evaluate your own work is by comparing it to the current standard and currently yours isn't up to the same standard, the second best thing to do is come on here and ask because 99% of these…
here's a few things that work for me: don't try to learn anything academically. just set a goal and only learn what you need to solve the problems right in front of you. don't try to learn anything "the hard way". Only learn the hard way as a last resort. Hard way = trial and error. First thing I always do is check and see…
Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…
Hi, its been a while. A couple days ago this article was posted on 80.lv and this in a way is a response to it: https://80.lv/articles/game-art-tests-and-how-to-approach-them/ TL DR: 1. Select carefully who you are sending tests to, if the applicant is way below the required skill level there is no point to a Test 2. Make…
Yes, i play the devils advocate here, to some degree. Sorry ^^ ... obvious unethical nature of a training model ... It is in the same way ethical and legal than a robot replacing a worker in a factory. In the end the ethic question doesn't even matter. It is about if it is legal. And about if you are still be able to…
@Mr_Nova So I don't know what specific company this was for but if it was military simulation or training, my guess is that their workflow doesn't use a high to low poly workflow. I used to work for a company that was very similar. 4 years ago I was given a similar test for a military simulation company. When I received…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…