Most video players can't play an AVI with an MPEG codec. Your best bet is to render from Max as sequential bitmaps, then compile/compress those into a video using another program. Rendering straight into a video file has two disadvantages. 1) If the render fails for whatever reason, it won't finish compiling the video file…
To be honest mate, best thing to do is aim a bit above what you think is right, if it doesn't work, optimise till it does. I know it seems more of a ball ache but it means that you can really push what's on screen then and if the coders find a means of pushing more geometry/higher res textures, you've got the assets there…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
Sad day. I really don't understand it. That site has a lot of value. Between the code and scripts built to make it work and the content of everyone that contributed, we're talking a lot of money. Their mobile apps by themselves are worth quite a bit. I'd love to have the source code for them. You'd think they'd sell it to…
The PS3 is a supercomputer. It has a complicated architecture that requires specifically programmed code, it is highly distributed so non-parallelizable code will suck ass, it's designed for stream processing with little or no branching which makes it best fit for computations that run for hours/days/months without user…
[ QUOTE ] So, i have a question now, too. Suppose I want to do game ART. What sort of classes would I go to? General art classes, or are there specific classes that cover GAME related art? I like doing coding as well, but plan to focus on the art aspect and do coding as a side "hobby" (So to speak) [/ QUOTE ] you go to the…
@CheeseOnToast: I'll give that a go as soon as I get home again. @jfeez: I looked at that before but the download link is 404 and if I copy the code it gives me error messages. I don't know coding so I cant fix it either unfortunately. @Mark Dygert: I've used max quite a bit and I have it installed so I might be able to…
This is really really cool! I had an idea for a effect in my game and I think with your realtime intersection boolean I could be able to make my idea real! but it seems your asset is no longer on the Asset Store... I am just a coding beginner but I want to ask you how did you code this? I see it creates a new object at a…
I seriously hope that was sarcasm because that is the biggest load of bullshit I have heard in a long time. Look a bioshock it runs on the unreal engine and is certainly not a twitch shooter. Also when you license (depending on the company) you can have access to all othe source code of the engine which means you can…
If I may ask...what school are you going to my good sir? Everyone have given you their own prospective and both of them are correct. Here 50% of the PC members would use just the 3ds max to build their portfolio and the rest would use 3ds max and UDK. There isnt any right answer to "which one will be better for me" but…