Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
As always a pleasure :) In the next days i´ll post an update which will contain some cosmetical changes and possible bugfixes(atm it´s possible that, if you have automatic mode enabled and it´s in the process of enabling or disabling the tablet pc services and you disable automatic mode then, that it stops during the…
About Us Project Reality 2 will be a free-to-download multiplayer game being developed on Cryengine 3 Free SDK. Project Reality 2 will see the popular mod from Battlefield 2, being completely re-built with the aim to create the most realistic and demanding virtual combat environment using the powerful tools that Cryengine…
The night scenes are looking great so far, but the lighting is a bit monochromatic. Check against your references, notice how the most visually interesting concepts have two main light colors, orange and blue. So, add moonlight coming in from outside the windows.
Hello. So, I posted a similar thread like this a few days ago. I apologize for the strong similarities. I've managed to progress further, thanks to Klunk's code. But, I'm running into some more trouble that I unfortunately cannot resolve. I've already looked into this for several hours, and still cannot get it working as…
Hey guys, I'm having a weird problem with a code. Actually code itself runs and works well. But when I try to put it in a procedure, it says "undeclared variable" about a variable that I only declare and use in that procedure. Here is the code: (it is the $selVerts variable in tokenize row that it says undeclared. and also…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
I'm at the end, ran out of items resing Prompto time after fucking time so I went back in time to regain some inventory to finish it. I'm on the fence. I really like it, and i fucking abhor it. Long post. Like: * open world feels like the world map classic FF's, from the ground instead of helicopter view * Enemies in the…
In house engines do all sorts of unconventional things. I've seen something like this before, in my case joints were used to communicate to the engine that anything under it, or anything skinned to it (with a vert influence of 1 bone and 100% weighting) is identified as a movable object, using the joint as a pivot for…