I'm looking for an animator to collaborate on my indie game project Beast Mode: Night of the Werewolf 2. It's the sequel to my game on steam: https://store.steampowered.com/app/655760/ For the sequel, I'm moving away from the goofy premise of the original game, and working on making this a much darker Werewolf title. It…
I just tried out the code cryrid wrote for a Geometry Approximation toggle and it doesn't seem to toggle back and forth between sub d mode and regular poly mode while in vertex or edge mode. I think the Ctrl and + is somewhat I was looking for in terms of seeing both the base cage geometry and the subdivided geometry…
Any help would be much much appreciated with helping me work out how to animating a truncated cone unfolding into a flat surface. To use for sheet metal development. I can't find anything to point me in the right direction. I'm using maya or 3d max. Thanks.
Hi there Polycount!!!! Been a long while since I've posted anything, and even longer since I've posted any relevant work. However, I just moved to Seattle, and am working on 3D Assets again while attending FuturePoly (Awesome btw), So I figured I'd get a WIP post going for this Coke Machine I'm working on. That being said,…
Hey Polycount, as I was digging through my pile of old 1 & 2 gig flash drives full of old school work, I happened upon one of my class projects. Watch, enjoy and have a laugh on me. This was done by myself and my three friends around 2010 for one of our classes (Credits in video description on YouTube) This was all hand…
dreamed i started smoking again and it was goooood. the dream did not come true though... i did get a wicked cool Horror Classics calender for 2010, that comes with 12 dvd's, including Night of the Living Dead (orig B&W) House on Haunted Hill, and Frankenstein's Freakin Daughter!
Been a while sense I've worked on a personal project of this scale. So im trying to just have fun with it. Ended up going back and adding more ideas to the blockout and am feeling happy with its evolution. I am adding an interior section of the tree that can work as a great hall or possibly a witches den. Not sure yet...…
Just wondering if there might be some changes coming for how we can select parts of our model? In Substance you can select bu UV or by Geometry, and by no way am I trying to compare or suggest you follow them...but that aspect of their program is really quite useful. So will there be any changes in the selection process…
I was wondering if there way to instance or reference a node within the graph. I know a can create a separate graph with an input and output, and then bring that into my graph, but it seems like a pointless extra graph for such a small task. Here is what I have. I need those tile generators to always be the same, but I…