You're welcome :) Ah, yeah, I see
those steps now. I couldn't quite tell when I was looking at it
before. The main thing I was noticing was that the profile of the
hill was looking different from the reference image, like I show in
the image below with the thin red lines, which is great if you were wanting to do it that…
For a first or second try, its a good start. I have some time to kill and a new keyboard so that means monster verbose posts while I break it in! If you read all of this I applaud you, if you learn something and aren't in a comma by the end then mission accomplished. This is also an impromptu guide for newbie female…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
You're off to a good start. To me, before moving any further I would take some time to reworking some of your anatomy before moving any further. Over all there is a lot of lumpiness to your model. See images attached for some areas that I feel could be improved. Also an over all note, as you start to refine your shapes,…
So an update on me, I guess. I'm gonna start writing more stuff here. I haven't been doing that really, because I'm incredibly busy at work. I work full time a mobile games studio and I'm also working on a long term project as a freelancer, so that eats up most of my time. I cant show either of them to you here. So i…
A small update on the modeling phase: I have started making the final models of the top deck. To start I want to make all the objects that are 'stuck' to the deck (so not cannons, buckets, lanterns, etc). It's a very fun phase, but a lot of work has to be done, so I split it in different sections: -Static pieces…
Wow, that interview is just ridiculous. Next time, he might as well have an interview with someone in the comments section of youtube or something. The overall handling of the interview is just disgraceful. The point is, yes, Peter Molyneux is known for his really excited statements and hyping of the projects he works on…
I don't care what others say. Someday, a small indie studio will start using Blender as it's main pipeline tool. If that studio gets big enough, others will follow. It's that simple. Personally, I believe everyone out there is conscious of its power. They're just too comfortable with their own tools. Seeing how further it…
I dont know how easy game engines are to use for someone who hasnt started off using 3D applications for animation first. In any case the downside is that game engines require an extra step. The upside is that there are tools which make modelling, texturing and animation in a 3d package unnecessary. Things like terrain,…