Gorgeous model and textures - but if it's a zero-g fighter I assume it operates in space, so it wouldn't need wings or air-intakes or wheels. I guess it could work like the shuttle - launched into space on a rocket and then lands itself, but then it still wouldn't have air-intakes and it would need a dirty big heat shield…
We make apps at my work and often find that the easy bit is making the basic gameplay happen and that can sometimes be done in a week or two but actually polishing it all to a good standard and getting in the ui and functionality people expect of apps now days can take a month or 2. Personally I wouldnt expect anyone to…
sometimes the BEST critique comes from someone who knows SHITALL about the subject at hand... i like to ask my GF...shes an artist but doesnt know shit technically about what we do, she cant even use copy and paste functions on a computer, but she will will point out the glaring obvious that pros often forget because it…
You can write a function like this:fn curClass =( case (classOf (modPanel.getCurrentObject())) of ( Editable_Poly: return #editableMode Edit_Poly: return #editMode Editable_Mesh: return #editableMeshMode Edit_Mesh: return #editMeshMode Unwrap_UVW: return #uvMode SplineShape: return #splineMode Edit_Spline: return…
Didn't know about this in max. Thanks monster. Just a question, how to fix this. By selecting face, deleting it and using bridge on edge creates another overlaped face. Is there any auto function on this ? First picture is after clearing those overlaping faces. Just by using bridge on edge creates this mess again PS - Oh,…
I haven't messed with UDK but so far I really like the editing functions in SFM. I can only imagine what this might do for Machinima. No doubt over the coming weeks and months as we all get more used to its ins and outs we should see some really impressive things. That Valve is filled with so many very talented animators…
@lotet Thanks so much! I've been a bit torn on updating artstation because I've wanted it to function as a portfolio rather than stream-of-consciousness social media like twitter or instagram. Artstation is a tough hybrid of social media and artist portfolio. I've been getting a lot of conflicting advice from artists on…
I'm using Blender for baking AO as well. Especially now that it has cage function for normal maps I don't need to include Xnormal in my pipeline anymore. XNormal however supports anti-aliasing and I think it is faster, but that is difficult to compare since there are many options within Blender as well and they influence…
This is my first attempt at the mesh, the saddle would be added later when I have a better idea on the topology. I'm not sure how to lay out the mesh to best deform when it flaps its wings. Best placing for additional edge loops. As I said, this is only 2500 of a possible 10,000 polygons and the texture only exists so that…
I plan to do the small radar dish (and make maybe a small diorama out of it) and have problem with the size/shape/function of the lower part. Does anyone found real world reference for such an mechanism? How does it work? Will it all fold together of is some assembly needed (only for the lower "table"). So far I blocked…