My 32bit Maya isn't working unfortunately and I've been just trying to remember how I did it when it was working. Another alternative that has worked nicely for me before was to export from Maya as FBX, import into Max, re-export as FBX. For some reason that fixes some errors I had when straight up exporting from Maya.
of course. we use our own engine. but it works like maya. if i would use blinn, you would see the same error. i understand why this happens. i don't get why calculating the tangents from the uv vertices has any reason or benefit, but this is how normalmapping seems to be designed. i need a way to work around this problem.
Hello again, here is the ruff mostly finished. Though it is subbed, it will have some kind of lipsinc and a subtle movement in those long pauses. I revisited the Animators Survival Kit videos, and found and fixed a few errors myself. But, since I am close to finishing the ruff, I would reaaaally apreciate any feedback.…
Awesome. This worked really well for initiating the program if its not already open. One issue is that I'm using unity as the targeted application and if Unity is already open and you try to open another instance it throws an error dialog. Is there a way to check if the Unity process is already running, and if so, bring it…
i am not sure if thats the right option, but under Customize>Preferences>Gamma and LUT you have to either enable or disable Gamma\LUT correction that might fix your problem. also its best if you don't mess around with the color profiles in Photoshop. they work for me, and they seem to work for everyone else, so there is…
I haven't had any compatibility issues in a long time. I will say though that I've found a terrible memory leak error inside the core of the operating system, which others are apparently having, and they have yet to fix. The "System and compressed memory" process routinely occupies 2-4 gigs of RAM for no reason. It…
Sure, here's the model and normal map. https://www.mediafire.com/?41x6c3dtet8c303 Ignore the holes along the side: they're just something I was testing. The issue is all at the front end of the model. The model just has auto unwrapped UVs as I was doing test bakes. I usually lock normals and triangulate that and get it…
So metal roughness workflow creates a base color, metallic, and roughness map. But this filter is asking for a "Specular Level" map? Do I leave that node alone or am I supposed to provide a specular map? EDIT: Was having a "Cannot load Substance binary file" error, but I that was resolved. I was using an older version of…
Your rocks seem to have a lot of baking errors happening. You might try showing off your bake first just to see if it's happening on the baking or texturing side of things. Beyond that, you could use some rest area in your rocks. The sculpts are good but your textures are very noisy. That's going to make your environment…
i'm using Imagine viewer for most things: http://www.nyam.pe.kr/dev/imagine/ it's lean, blazing fast (dare i say: a lot faster than xnview) and quite configurable. downside: if it hits a broken image file it'll just crash and burn instead of showing a read error or the like. also gif animations don't render as well as in…