Very little was photo-slapped. In the late 90's and early aughts a photosourced texture often looked way worse than a handcrafted one. Realize that the resolutions available were really tiny by today's standards. The "high res" pack for unreal tournament characters were 256^2 and often sampled to a 256 color per image…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
I'd like to welcome you to polycount. I hope we can help you improve your skills. We've had a recent influx of students looking for work. while I find it somewhat annoying that these students have shown up only after school let out, hoping to "network" themselves into a job, I'm still going to try and be as helpful as I…
Hey guys, I have been following Tim Bergholz’ Ultimate Weapon tutorial for the last 2 weeks. After watching the modeling videos I got a nice looking AK-M (floaters in yellow). I also followed his edge
straightening instructions and got everything all packed up nice and tidy. However, when it comes to baking
everything goes…
disanski: Good question man. Basically yeah the model has to be watertight. I always think of it like drilling a hole in the top of the model and filling it with water, if water is going to leak out anywhere, you need to plug those spaces. It doesnt have to be all one mesh, but I generally make her into a few subtools. For…
Thanks Haiddasalami for the referral! =) I made a nearly 7 hour beginner's guide to Cascade, and 3dmotive bought the rights out from me so they can add it to their library. From what I hear it is being released on their site very soon (hopefully this month). I think it'll be a good starting point if you want to learn VFX…
Recruitment Method 1. Create a Recruitment Plan. This plan should include places where you could capture the interest to potential developers. I am using teamups.net, indieteamup.com, and indiecg.com. You can make a custom page so that all the project pages made on these sites can link to a central hub page. You can also…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
//AUTHOR : Jayant bhatt. //don't modify , don't distribute. //works with maya 2017 and 2018 //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame layouts will be laid out in a columna…
part of the reel reminded me of the intro from dungeon keeper or the intro to baldur's gate (but not in a good way). the best way to evaluate your own work is by comparing it to the current standard and currently yours isn't up to the same standard, the second best thing to do is come on here and ask because 99% of these…