If by "it still looks metal," you mean that it is still reflective and shiny, you'll want to adjust your Roughness and Specular values, not your Metalness. Try putting a constant of .75 into your Spec (the default is .5) and lower your Roughness to between .2 and .4, you'll probably get the effect you are looking for.…
r_fletch_r: Most map types allow you to choose various Source coordinates - lots of parametric maps default to Object or World space, but you can still pass them the Explicit Map Channel if you want to use UVW coordinates for a 3D parametric map. In summary: Yes, the W axis of UVW co-ordinates can sometimes be useful, but…
Unity 5 uses metal - the specular model is still there as an option and was really useful for getting the calibration right in the early betas but there was overwhelming demand for metal to be added, so we figured it made sense to make it the default. The spec/smooth model is pretty in-line with Marmoset's model and the…
Hi, hardly can see what you mean on this screenshot, but does the seam also show when using the normalmap in Max's scanline renderer (by using some default material and applying the normalmap to bump slot)? The main point of QualityNormals was to make sure Max's internal representation is consistent across realtime and…
I haven't tried this myself, but theoretically you could use Realflow( I think there's a trial?) to generate a normal map. Which can be animated or not. They should tile by default. I'm not sure if you can render normal maps straight out of Realflow but you can render displacement maps without any problem. It will take a…
Depends on the object. I normally do it without and if I find I need a cage I turn it on. The cage is nice because it allows you access to each of the points so you can noodle them around to fix problems (or cause them heh) When I add a cage I normally end up resetting it and pushing it back out. For some reason the…
Unhelpful comment but it should just save it by default? I'm not massively familiar with Procaster but for the most part i've always seen VOD's saved. One artist whos livestream i watch initially had lag issues but fixed that by dropping the fps down to around 5, it really isnt too bad to watch but it influenced…
Cool, do those barrels have a spec map? You could probably slightly reduce some of the overlays from the diffuse and instead crank the contrast in the spec to get a more metallic look. It's a bit too matte at the moment. Also be sure to pipe a value into the Spec Power / Glossiness node that's higher than the default 15. I…
Hey Stefco, first - I find your guide really helpful and thank you very much for making it. How do you get the photo of the default item for the concept? And by which parameters do you make the proportion lines? and by the way, if I want to get better in concept arting (mostly of items) what exercises on paper should I do?…
Trim Dynamic can get that effect. Keep in mind that most of the planar and trim brushes in Zbrush work off of the initial normal you start drawing from so you want to find a good angle that already exists in the slope and use that as the starting point. Try Trim Smooth border. It's not loaded by default so you have to…