I'm happy you like it and thanks for the advice. The bunker is very small and meant to be living space and workplace for two people. The layout is kind of L-shaped with the longer room with the desks and the bed as seen above and the smaller square room being though the blue door seen in my last post with the mushrooms.…
Here's a simple really basic shader to get you going. You should be able to load it into Max (I tested it in Maya and it works fine) use it to get familiar with the shader layouts. Then look to start adding various things into it e.g. texture lookups or Lambert lighting.…
I don't think you over worked the sculpt, in fact I could be tempted to say the opposite? There are too few angles there to catch the light? Also, while 512 isn't terrible, the layout of your UV's could be improved some what. I would be tempted to make this possibly a couple of textures instead, then try a bit more to…
Great help guys! Basically I would like to be able to do everything from design to function. I believe I'll learn design principles, page layout, typography, Adobe Illustrator, Photoshop first. Does one use Flash OR Scaleform or are they both part of the pipeline? Just to get a good overview: after that should I go with…
Not too many images. Smoothed might look pretty, but it's very misleading for anyone trying to give you crits. We need to see your topo, so your wireframe overlay shots are actually more helpful. Topology is soooo important. Not only defines the look of your character, but also essential for animation, helps with UVing,…
As far as I know I haven't done anything to make them wider. The only thing I normally do is expand the command panel to a two column layout. So I can fit as much of CS as possible on-screen. The edit poly doesn't have varying roll-out widths. It fills the whole space of the command panel. I did try re-installing, killing…
Heya all - hijacking Bounch's thread for a sec to share some of the process we are using behind the scenes. First, a rough texture visualisation pass done in polypaint on the blockouts. This was made in order to solidify everything so that there is no guesswork left to do when it is time for the actual texturing stage. It…
Funny I'm taking the same art test as well. Though I'm not very inclined to continue with it, because if anyone were to read the description about how it's to be created. I'm sure I can speak on behalf of Mazvix that... IT makes no sense! I'm sure you'll do a great job with it mate. As for me, I'm rather disgruntled by the…
Updates and preview. The bake looked pretty good, but ultimately I still needed to do some manual corrections via painting. And here it is in-game. The ribbon over the back of the hair is kinda obscured, and I chose not to mirror the ribbon and ended up sacrificing a lot of UV space because of that. Overall I think I'm…
oooh i have a suggestion! first off.. havent commented here yet and just wanted to say thanks, and i appreciate all the effort put in by those who contributed to making this book. and now for my groundbreaking idea :P perhaps maybe if this is being released in a pdf format for use on computers/mobile devices only.. why not…