I'm just using Ndo and trying to use 3Do to preview. Map is 1024x1024 and much more detailed than the 3Do preview is showing. Just trying to use this like the old Ndo2 preview. Thanks for any help.
I'm totally new to the concept of weight maps in UE4/game engines! Could anybody tell me how it's done; what software's are needed for it? Tut links would be great! Thanks!
Hello, I'm Lary, a Junior Environment Artist specialized in stylized 3D. I currently lived in France but I'm available in the UE (Principally). Software Skills: Maya (3 years) Photoshop (4 years) Zbrush (2 years) 3ds Max (1 years) Unity (2 year) xNormal (2 Years) Basic knowledge of 3DCoat, UE4 and nDo/dDo. Portfolio :…
Hi my name is Mike Fortais and i am a freelance 3d artist for hire specializing in environment and props for both current generation consoles/pc and mobile devices. My rates are highly competitive and very manageable for indie devs. If you need high quality work with a quick turnaround then please contact me at…
Hi, I'm new to using Mental Ray inside 3DS Max, and I've created a specular map for my current character, I'm not sure what the equivalent of specular is though inside of Mental Rays Arc and Design material, is it Reflection? Any one out there able to tell me where I place the specular? Thanks
Heya looking for work at the moment here are some examples of my work more can be found in my portfolio www.lonewolf3d.com and by request my contact details are MSN - usp_match@hotmail.com ICQ - 116207485 im looking for offsite work atm feel free to contact me for more quastions (no mods please!) Cheers Yaron Levi.
Hi, My name is Harrison Walsh, I am a 3D artist specializing in Environments and Props and am looking for freelance work. You can view my portfolio site at http://www.harrisonwalsh.com You can contact me at Hwalsh@harrisonwalsh.com I look forward to hearing from you. Harrison
I am getting triangles in normal map generated by render to texture.You may ignore the black artifacts as they are the ray miss check and I know how to fix it but I can't get rid of these triangles. I have tried various things such as targa, tiff, increased the push amount of the cage, and from the modifiers - smooth, mesh…
If there's one issue I cannot get resolved it's window materials. I have a material set for a mesh that has a window on it and can't seem to get the window correct. I've tried using BLEND_Masked and BLEND_Translucent and my results don't turn out the way I want. Is there a tutorial I can use that will set me straight? The…