I most definitely prefer the day light scene more.That night scene is really dumbing down your colours and alot of your detail. Btw, that orange brick-walled building in the corner facing us-does it have a normal map on?
I also started a completely new scene in Max, merged the eyelash hair object into it and exported it... and it somehow imports the eyebrow hair into UE5. How does this make ANY sense? It's exporting data that isn't even in the scene that it's being exported from... My mind is just frazzled.
Nice job! Hm, I really like how you have used really saturated colors, but the scene is still easy on the eyes. Many times these saturated scenes can give a bit of a headache, but this one is really well balanced and easy to look at.
Closing this project with a small street scene in Unity. It was cool making a scene to walk around and I learned a bunch from this whole work. I would like to hear any kind of criticism since I'm sure I've missed a bunch of things.
Demon Dungeon - Demo Scene Assembling Here are some demo scenes assembling of Demon Dungeon full package! just put some modular assets together to have many variations <3 See more hires at: https://www.artstation.com/artwork/xzKogE
Hey, I'm really glad to see your scene near completion. I agree with the previous comments, the foliage is too green, in relation to the whole scene. Beware of the green :) You can try desaturated yellows. You did a really inspiring job.
No,there won't be any scene so I gonna make a wide variety of props.Maybe some of the props may turn into a small scene we'll see. Need critiques about the prop above(I know It's too boring).Or am I reached the perfection? :)
Thats one gripe Ihave with the books. Martin always gows into too much description about all the lords in the scene and their houses and their sigils. Its important to know the major players in that scene but he always talks about the lesser lords that are completely nonconsequential.
Just as a conclusion, here's what the model looks like in game. It took a bit of faffery to get the lightmap UVs working just right but it's in there. And here's the full scene image. You can see that the angel is definitely making a huge impact on the scene. :P
Threw the dirt and Jeep together in Unreal Engine 4 and whipped together a quick vertex dirt blend on the tires for funzies. This is the start of iteration and creation of the final scene. I figured I could bounce between the jeep and the scene as I lose focus.