To use name matching, simply name your high and low poly meshes appropriately, and then load the meshes via the Quick Loader in the Baker object properties (the Load button inside the Quick Loader tab). As for exporting out of Max, there shouldn't be anything special you need to do. Just make sure you're only exporting the…
tbh, depending on what you're going for and what you're using it for, that poly density seems fine. Characters such as Lightning from FF13 have a massive difference of poly density when comparing the face to the body simple because of the close-up cutscenes. If you intend to make some animations and/or close ups of the…
Here's the final version. I've attached an image showing him in full-body, with the DJ console replacing his shield, and an assortment of nightclub equipment replacing his bottle. I intend to upload some images depicting how his QWER would work, but I'll describe it here in case I don't have time to do it. Q: same as…
What specifically is it you're hoping they might change in the 1 month they have until release? The beta is a vertical slice. We're helping them find bugs, test servers, and gameplay flow. I don't know how many maps they'll have in the end - or how many more weapons or loadouts or character models...i'm just certain there…
rooster - oop, i think i misunderstood kp's original advice. thanks for the clarification, though. in my experience when more than one person gives you the same advice it'll blatantly be worth making the changes... cheers for the extra motivation! hopefully the texture stretch will be negligible, t'was my first low-poly…
other reasons: being able to work on high-res textures that the machine otherwise wouldn't handle. for some assets you just want to have those really high res textures and since 4k and higher images are a little hard to work with on today's machines, i prefer to split accross several 2k textures and separate parts as much…
I never really intended to put a normal map on it, I just wanted to show my teacher they were unnecessary on this model, especially not after I painted in the shadows, thanks for the input though, all valid points. I'm not sure what you mean by hard poly limit compared to a regular poly limit but it is supposed to stay as…
Modders and future XSI purchasers. I can't make commercial use of my content. So it offers me nothing, as I'm currently touching up an old game I've been sitting on for awhile to look better on the 360 (it was intended as a low end PC Game). So the license isn't compatible with me. Simple as that. A few months ago, I had…
I posted this in the other thread, but thought it was also a good response to Scott's post: http://www.piratesandemperors.com/ [ QUOTE ] He is openly and enthusiastically pro-military and pro-defense. I do not have a military background, but I recognize that if you don't maintain a strong military and keep it up to date,…
tits tits tits. it isnt hard making u think of that. u think of it all day. jesus. :P no yes no ... actually yes. no. errr dali inspired me. he has some cock shapes hovering behind chicks and things like that. and yea i hear this from time to time. and rooster. yea lines are not precise in this one. cuz i didnt do this one…