macroScript LockAllTransforms category: "HowTo"
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setTransformLockFlags selection #all
) If you select the code, then click the P button, and choose Code, you get this. Imperfect however, hmmm.
everyone is hosting their image, then posting them using image code. A good place to do this is www.tinypic.com it'll give you the code you need to post on forums.
heyho, does somewhere a tool exist which allows to check a maxscript code for compatibility around all different max versions? Something that can crawl through the code to tell me whats the oldest version of max that allows to run this script? I'm missing something like the "save as - for flash version xy" functionality…
Are they emailing out codes? Or do i have to send out a support ticket and wait a week to get my code? Man I wish i had this version for this last milestone...would've helped me a ton! B
That error suggests that there is no text in the expression pane when you clicked Create. Also be aware that in Python the indentation is part of the syntax so you should use the "Code" BB tags when quoting Python code on polycount to preserve it.
Just in case anyone didn't see this around the net, the secret code in the box gets you a copy of Red Faction: Guerrilla for $5 http://community.darksiders.com/blog-post/mystery-code-revealed Good til March 7th
psst... paste this into your post and your image will show up. <font class="small">Code:</font><hr /><pre> </pre><hr /> ubb code works here, normal html, not so much. cool bust btw =)
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Yeah, it comes down to tiling detail maps and material complexity to increase texel density. You can get a lot of reuse out of detail normal and grunge textures and they can be fairly small and heavily tiled, so I wouldn't be too concerned with that. You could also consider using vertex color as masks if texture use is a…